EXPERIENCE OF USING INTERACTIVE PLATFORMS IN TEACHING PROGRAMMING IN DISTANCE AND BLENDED LEARNING ENVIRONMENTS
Keywords:
: distance learning, blended learning, programming education, interactive platforms, digital education, virtual learning environment, practical trainingAbstract
This article provides a systematic analysis of the experience of using interactive educational platforms in teaching programming disciplines under distance and blended learning conditions. The rapid development of modern information and communication technologies and the digitalization of the educational process have led to the widespread implementation of distance and blended learning formats in higher education. This trend particularly requires the application of new pedagogical approaches, innovative methods, and interactive educational tools in teaching practice-oriented disciplines such as programming.
The study examines the role of interactive educational platforms in distance and blended learning, their didactic capabilities in organizing the learning process, and their effectiveness in developing students’ knowledge, skills, and competencies. In particular, the research analyzes the possibilities of delivering theoretical content in a visual and interactive form, performing practical programming tasks remotely, providing real-time feedback, and enhancing student engagement and self-directed learning through these platforms.
In addition, the article identifies technical, methodological, and organizational challenges that arise when using interactive platforms in distance and blended learning environments and proposes practical recommendations for addressing these issues. The research findings contribute to the effective organization of programming education in higher education institutions under modern educational conditions and to the improvement of educational quality and the training of competitive specialists.
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